GeometryΒΆ
Double Sided
Render both sides of the object.
 
  
                        
Opposite
Flip the object surface sideness.
 
 
Tangent Mode
Choose a mode to compute the tangent space at render time. This tangent space is used to render the anisotropic reflections or the normal maps. Computing the tangent space consumes additionnal memory.
- Disabled : The tangent space is not computed. A default but low quality tangent space is still available at rendertime.
- st1, st2.. : Use the texture coordinate channel as direction for the tangent space.
- Sphere : Project the tangent space on a sphere centered on the object.
- Cylinder : Project the tangent space on a vertical cylinder surronding the object.
 
  
  
                        
                        Enable Ptex
Activates the Ptex coordinates. You need to turn this ON to use Ptex textures. The Ptex coordinates consumes additionnal memory.
Invert t
If true, invert the t texture parameter (known as v in some softwares).
 
 
Compression
Enable geometry compression This value globally enables/disables geometry compression. Note that enabling compression will usually reduce the geometry size by a factor up to 1.75, but will increase rendering time, and may introduce artefacts.
Bake Double Sided
When baking in point clouds, bake both sides of the object surface.